From the monthly archives: "August 2011"

Edmund McMillen’s solo project is almost upon us.

The first official trailer for it is now even more upon us.

Next month, it can be upon you via Steam


Super creepy awesome.

You can aug if you want to, you can leave your drugs behind.  Cuz your friends don’t aug and if they don’t aug then they’re no friends of mine.

As you may or may not know, if you’re smooth with the cover mechanics in Deus Ex: Human Revolution, you can make Mr. Jensen do a cool little dance.

Better yet, if you’re a genius like Joshua Mutter, then you’ll set it to awesome 80′s music and create pure augmented brilliance.

One thing is for sure, he never asked for this:

For more on Deus Ex: Human Revolution, be sure to check out the RipTen Review!!

Since the release of Modern Warfare 2, each following Call of Duty game has had three editions: the standard retail, the hardened edition, and the veteran edition. If the photo above is real, we’ve got a clue as to what’ll be in the hardened edition for Modern Warfare 3. Inside, you’ll receive:

  • A full year of Call of Duty Elite
  • Elite perks, such as an in-game emblem, XP boost for your clan, a player card, and more
  • Exclusive PlayStation Network theme
  • Juggernaut outfit for your Xbox Avatar
  • 100+ pages of sketches and military source material
  • Unique disc art

All of this will come in a fancy steel case! No price point has been announced, but given the track record, it’ll probably be about $80 or so. If this ends up true, I wonder what will be featured in the Veteran edition. Maybe an RC night vision spy plane?

Decide whether or it’s worth the extra cash before Call of Duty: Modern Warfare 3 releases for the 360, PS3, and PC on November 8.

[Via Game Informer]

Lakitu is a jerk. Would anybody disagree with that? Floating up in his cloud, attacking those beneath him. People like him are ruining this country.

Five O’Clock Fan Art is perfect for wrapping up the work day. You don’t want to think anymore, you just want to look at awesome things. And there’s nothing more awesome than a well crafted piece of videogame fan art. If you don’t agree, what the hell are you doing at a gaming blog?

I am absolutely taken aback by Themrock’s artwork. It’s phenomenal. It reminds me of John Kricfalusi’s (the Ren & Stimpy guy) stuff. Everybody needs to check out his gallery.

DICE has been pretty hush-hush on the co-op aspect of Battlefield 3. Today on the US Playstation Blog, Jr. Product Manager, Tommy Rydling gave up a bunch of details regarding co-op.

“For the most part, the missions in the co-op campaign are asymmetric. This means that one mission can have you piloting a helicopter while your friend is the gunner, for example. Other situations have one player disarming a bomb and the other one defending him. Or (as you could see in our press conference playthrough at gamescom) you can do tandem kills to avoid detection. There are also other mechanics requiring teamwork, such as spotting enemies to make large firefights easier, or the essential concept of reviving one another to avoid ending up at the game over screen.”

There’s a ton of info to go over, including the scoring systems, difficulty levels, and career progression. For all the juicy details, check out the PlayStation Blog linked above.

For more on Battlefield 3, check out our hands on preview from PAX Prime.

Battlefield 3 is set to release October 25th for Xbox 360, PS3 and PC.

Greetings, readers!  Behold the RipTen review of the third tale of Deathspank!  Vanquisher of evil!  Hero to the downtrodden!  Wearer of thongs!


The Baconing is easily the most fun and best crafted Deathspank title to date. Had you not played the previous installments, Deathspank and Thongs of Virtue (click click for our reviews), it would be a wise choice to do so as the game doesn’t give you very much backstory.  Throughout your adventure, you’ll encounter characters from the previous games, which may cause confusion to new players. So, if you have the extra cash and care about the story, play the originals first.

Meanwhile, during the review of this game…

If you can't stand Mickey Mouse, you're going to hate this little bastard.

Aside from meeting previous characters and wearing 5 colorful thongs at once, not much else from the game’s story is needed. The Baconing is everything you’d expect in a Deathspank title: hilarious dialog along with great voice acting, a pop-up book art style that is more beautiful than ever, and of course, the hack n slash RPG action.

The Baconing tends to lean more towards the original in terms of its arsenal however.  You won’t be firing machine guns or pistols, but instead a variety of different crossbows. The combat is still your traditional hack and slash however and  The Baconing features a ton of different weapons, some of which offer their own special abilities.

Before you ask. Yes, you get to clone shit.

Each ranged weapon in the game has a nice little effect once fully charged. My personal favorite is the “Crossbow of The Gods” which explodes on impact, but you must be careful or you’ll just blow yourself up — I’ve done it quite a few times. For the most part, The Baconing is a pretty linear action/RPG  — you can already plan out what’s going to happen next based on your quest log. That doesn’t make The Baconing less of a game, but it does kill some of the excitement and puzzle aspects which are offered.

The greatest part about The Baconing is its visual artwork. Not only is it beautiful, but the unique environments throughout the game surpass any of those from its predecessor. From life-filled forests, golf courses, casinos, and even a nuclear cloning camp, every area in the game was exciting and gave me a reason to venture forward. Every time I stepped foot in a new area, I was eager to explore and uncover the secretes of Spanktopia.

Meet Deathspank. Mr. Bad Ass thong wearer guy.

Aside from the Stoopid chickens and a few other monsters, almost every enemy in The Baconing is new. Not only that, but they’re more energetic. The most entertaining type of new enemy are the Chewy Gummy Bears, which are more or less kamikazes that don’t exactly kill themselves upon exploding.  There’s also a new arena mode which offers a great variety of enemies. Just don’t expect to walk in and clean up. Each wave gets harder and harder as you encounter the arena pretty early on in the game.

While The Baconing does feature a massive amount of quests, new enemies, weapons, and beautifully crafted environments, the game itself is no different than its predecessors. The combat is exactly the same, the quests don’t do anything new, and the gathering and combining of loot hasn’t changed. As they say, if it ain’t broke, don’t fix it.  In this case that is true, but I can’t help but feel a little disappointed.

These sons of bitches come in packs. So watch out.

It’s been nearly a year since we’ve seen the likes of Deathspank, where the previous games were released within a short few months of each other. In a year’s time, I expected more from this game. You do a bunch of quests, eventually make it to a ship where you sail around for a while doing more quests, then end up at the last boss. The most disappointing aspect of The Baconing is that the game still doesn’t offer online co-op.

That doesn’t mean I didn’t enjoy my time with The Baconing.  I still think it’s the best Deathspank title to date, and fans of the series will fall in love all over again, but I just expected a little more from HotHead Games. Given not much has physically changed from the core game, you would think online co-op would be a must.  Local co-op is appreciated, but we’re not in the PS2 days anymore. Gamers are lazy. We don’t want to go to a friend’s house anymore; we want to sit in our nice comfortable chairs and couches and play online without having to get off our ass.  But I digress…

I won't spoil anything, but when you see this area, expect the "Godfather".

In the end, The Baconing is still a fantastic title. Deathspank Fans will be pleased and newcomers will love it. My adventure only took me around 6 hours to complete, but it was a damn fun one, and I’ll probably end up playing through it again. Even though the game is more of the same, it’s still a worthy purchase and will provide a great experience for RPG and Deathspank fans alike.

If you have $15 laying around and are looking for a beautiful, humorous hack-and-slash RPG, you can’t go wrong with The Baconing. My only hope is that we don’t see another title in a few months from now unless there’s online co-op included.

Here’s The Rundown

+ Beautiful art style with each location unique from the last

+ Great voice acting as always

+ New weapons are a blast to use

- More of the same

- Still no online co-op

The Baconing was developed by Hothead Games and published by Valcon Games for the PlayStation Network on August 30th; Steam, Mac App Store, and Xbox Live Arcade on August 31st.  The game retails for $15.00 USD.  A copy of the game was provided to us by the publisher for the purposes of review.  Campaign was played  until completion taking around 6 greasy bacon hours. Strap on your thong and fire up the bacon, it’s going to be on hell of a ride.

New game plus is a feature commonly used in RPGs. At the end of the game, you’re given the option to start all over, but you keep all the stuff you’ve acquired from the previous playthrough and the enemies are tougher. At PAX Prime this past weekend, Rocksteady‘s Dax Ginn confirmed that Batman: Arkham City will indeed have its own New Game Plus.

“When you finish [Batman: Arkham City], you can then restart with all of the gadgets and all of the upgrades from the first playthrough, but you’re going to
need them in the second playthrough because all of the enemy configurations have changed. All of the assistance you get in combat with those blue
lightning bolts coming up against guys who are about to hit you, they’re gone. So you have to read their animations coming in. That’s why we really wanted to
drive home the deployability with Batman: Arkham City — taking those gadgets back into the streets, delivering justice a second time around. Really asking,
‘Are you the Dark Knight? Have you got what it takes?’”

With the news that Arkham City will have a boatload of sidequests to complete, along with the challenge rooms, the New Game Plus is just icing on the cake. Who wouldn’t want to be truly challenged as the Dark Knight?

Batman: Arkham City comes out for the PS3, 360, and PC October 18.  I think you’ll be getting your money’s worth.

[Via Game Informer]

In there are ebooks and by finding all 29 of them in one playthrough, you can achieve the Doctorate Achievement / Trophy. Use our Deus Ex: Human Revolution Ebook Guide to find them all. This guide is good for the PS3, Xbox 360 and PC.

Read our  Deus Ex: Human Revolution Review

Other RipTen Deus Ex Guides:

Videos courtesy of  .

Video for XP Books 1 – 5

XP Books 1 – 5

  • 1) The Nature of Neuroplasticity Sarif Industries (Tech Labs, aka Pritchard)
  • 2) Neural Interface Protocols: The PEDOT Revolution Sarif Manufacturing Plant (room near cam/turret)
  • 3) Artificial Muscles Sarif Manufacturing Plant (just before you meet Zeke)
  • 4) The Visual Cortex 2.0 – The Eye, Redesigned Detroit, Limb (hallway near surgery)
  • 5) The Threat of Cybernetic Discognition Disorder Detroit, Policestation (morgue)
Videos for XP Books 6 – 13

XP Books 6 – 13

  • 6) The Intelligence Circuit Detroit, Adam’s apartment
  • 7) Nano Augmentation – Pipedream or Theory for the Future Detroit, Greg Thorpe’s bedroom
  • 8) Respirocyte Technology & Hazardous Environment Parsing Detroit, Seurat’s bedroom (MCB gang building)
  • 9) Vestibular Augmentation and Enhanced Agility Factoring Detroit, Derelict Row (building below transmitter, on a barrel)
  • 10) Blurring the Boundaries Between Man and Machine FEMA Detention Center (near end of level room next cafeteria, -4 floor between toilets)
  • 11) The Tyranny of Biology Sarif Industries (Office 25)
  • 12) The Neural Hub – Design for a Next Generation Sarif Industries (Office 27)
  • 13) Arms (and Legs) for Man – The Structure of Cybernetic Limbs Detroit (Needs lvl 5 hacking, 1 floor above O’Malley’s room, also has a Praxis Kit)
XP Books 14 – 22

XP Books 14 – 22

  • 14) Understanding Vision (Part 1) Hengsha (Hacker’s building, take elevator down, head to main door on your right, 1st hackable apartment on your right)
  • 15) The Science and Theory behind Cochlear Implants Hengsha (Diamond Chan area, look for stairway, 2nd floor apartment)
  • 16) Invasive Brain Machine Interfaces Hengsha (Diamond Chan area, facing his apartment, turn 180, cross walkway and 1st apartment on the left)
  • 17) The Use of Neuromuscular Facilitation Systems Hengsha (The Hive, MISTER Tong’s office)
  • 18) Optical Enhancement Functionality Hengsha (The Hive, exit MISTER Tong’s office, look for security cam and enter security room)
  • 19) Electrogravitic Technology Applications Hengsha (Alice Garden Pods Area, 2nd floor #144)
  • 20) Better Than Nature TYM, shortly after electric floor and before 2nd elevator, look for vent left of elevator (need Icarus)
  • 21) Radical Revolution is a Reality TYM, Lee Geng Memorial Laboratory, in the middle of the larger room on a box on the floor
  • 22) Brain Implants TYM, just before end in the hangar in the upper left room.
XP Books 23 – 29

XP Books 23 – 29

  • 23) HUMAN POWERED – Autonomous Energy Reclamation Systems Picus, take elevator after ambush, hack a door on your right and go up the stairs to some sort of controlroom.
  • 24) Healing Thyself – Self Preservation Implants Picus, before you go through the SUB-LEVEL ACCESS door, turn right and at the end is a room.
  • 25) Vagus Nerve Stimulators – Repurposing the Technology Detroit II, Convention Center, 1st room on the right after you follow Taggart backstage.
  • 26) Dermal Modification Processes Detroit II, on Sandoval’s desk
  • 27) Understanding Vision (Part 2) Hengsha II, Harvester’s Hideout: northeast room on lowest level.
  • 28) Delgado and the Stimoceiver Omega Farm, same floor as Nia Colvin, NE room near elevator.
  • 29) Reimaging Retinal Implants – Doctor Dobelle’s Success Omega Farm, Megan Reed’s room in her safe (lvl 5 hacking).

Other RipTen Deus Ex: Human Revolution Guides:

If you entered the top floor of PAX this weekend, you were immediately engulfed by MinecraftMojang’s booth was covered in the familiar blocks we’ve come to know from Minecraft, and was mobbed the entire weekend.

The newest version, 1.8, hasn’t come out yet, but Minecraft was still available on the Sony Xperia Play and PC.  The Xperia’s visuals and capabilities were impressive- everything from the PC version seemed available on the hand held.  I was surprised by how well Minecraft played on it, and how well the Xperia’s design compliments the game – the touch pads, D-pad, and buttons were placed perfectly.  It seemed like the type of game that the Xperia was made for.

I was most excited for the PC version, and it was the little things that seemed the most enhanced. The lighting at night is different – now you can actually see in the dark.  The most affected part seemed to be the addition of experience points.  The volunteer I talked to wasn’t sure yet what they were for as Notch (creator Markus Persson) hadn’t decided yet, but that it would be in the release of 1.8.  Either way, killing random sheep just got a lot more satisfying.  I also found new NPC villages, though no NPC’s were around. Sad face.

The addition I was most excited for was the inclusion of the Enderman and I was afraid I wouldn’t get to see one during my time playing.  I did though, and it was pretty creepy, as lauded by Notch.  I kept facing it and didn’t turn away at all, so I didn’t get to see it’s fabled “attack you while you aren’t looking” feature, but the long limbs were enough to drive me to destroy it with my diamond pickaxe some random player before me had generously left (thanks bro).

Please make it go away.

Minecraft hasn’t  officially launched yet but when it does in November, it will have already sold millions of copies.  The changes are slight in each update, but they continue to improve upon a quality game that has the potential to go beyond the cult-like status than it already has.

Stay tuned to RipTen for continued coverage of Minecraft, Notch and Mojang

Rock of Ages is a very interesting game to say the least. It’s not something that you’ve ever played before, and might be something you never want to play. This isn’t to that say the game is necessarily horrible, it just has great ideas that are, unfortunately, executed rather poorly.

The game’s story mode features a chronology that spans across five time periods and each level in this mode offers a different memorable, historical person such as Leonidas, Leonardo Da Vinci, Napoleon and Bacchus. At heart, Rock of Ages is a tower-defense-strategy game, in which players must defend their castle while trying to invade the opposing force. However, the game’s actual strategic elements are so poorly-executed that you’re essentially playing a racing game.

See the door? Race to it and hit it 3 times. That is all.

Let me break it down for you. At the start of every single level in the game you must wait for the timer to run out as your boulder is being built. In that course of time, your job is to build various defenses across the level. You can build things like castle towers, TNT, cows, fans to blow your enemy off course, or even a mine that gives you money until it’s depleted.

While this sounds all fine and dandy, these defense tools are completely useless. Once your boulder is built, you must work your way through the level, avoiding and jumping through your enemies “strategically” placed defenses and crash into your opponent’s castle door to break it down. This is very fun at first, but after a few levels, you’ll quickly discover how flawed the game is.

Rock of Ages offers a great variety of defensive units. However, they're practically useless thanks to the unintelligent AI.

Before you begin using your boulder, you have the option to equip it with certain power-ups. You can turn into a boulder of lava, wrap yourself in spiked armor, or even get a pair of godly wings to help you stay afloat if you happen to roll off the edge. The game tells you these things will increase your damage to your opponent’s castle wall – especially at high speeds – except that’s a bold face lie.

No matter how fast, how slow, or how many balls of lava I fired from my boulder, it always took me three hits to bring the castle door crashing down. What’s even worse is you’ll quickly realize how ineffective the AI is and how poorly their defenses are placed, which turns Rock of Ages into a straight-up racing game.

Smiley face boulders is probably the coolest part about Rock of Ages

In fact, apart from the first few levels of learning how to play, I completed the entire, measly three-hour story mode without building a single defense. The enemy always spread out their defenses and with a simple tap of the A button, I jumped right over them without worrying about anything on the other side.

The game doesn’t penalize the player either. You can fall off the edge of the map 100 times and nothing would happen. Had the game damaged your boulder for these actions, it would make the player more cautious and add tons of strategic gameplay elements. Sadly this isn’t the case.

These will help you float over the already easy defenses placed by your enemy.

Once I managed to reach the boss battles, I got pretty excited… only to be left with more disappointment. I understand being a boulder limits your options in terms of how you can attack a boss, but each boss battle in the game was extremely underwhelming. I mean, come on. I’m a freaking boulder. Give me something awesome to do. The first boss in the game, for example, is a giant Dragon. All you need to do is bump into his chest. That’s it. Do that three times – which seems to be the magical number in this game – and it’s over.

No multiple stages or increased difficulty after damaging a boss. Just find how to hurt it, do it three times and you win. Rock of Ages does offer a couple of different game modes, but due to the previous flaws I mentioned, they’re almost not even worth playing. Time trial is exactly how it sounds and probably the only worthy mode. SkeeBoulder had great ideas, but once again, is poorly executed.

Your goal is to knock down a series of targets and launch your boulder into the scoring zone. Sounds fun, right? Well the fact that the game allows you to roll around the scoring zone instead of letting the AI take over after you launch, you can obtain the highest multiplier every single time.

He looks tough, but in reality, he's a slow, dumb son of a bitch.

Rock of Ages is a game I want to keep playing because I enjoyed it at times and I love the art style. However, there are so many flaws that completely ruin the intended purpose of the game that I’m left shaking my head. The great thing about Rock of Ages is that it is something different and you’ll be entertained for a little bit, but that’s about it.

My best advice is to download the trial version and if you fall in love with what you play, realize that’s all you’re going to be doing in the game for as long as you manage to play it. If that sounds appealing to you, buy it. Unfortunately I cannot recommend this game, which upsets me because when I really enjoyed it at first. Then I quickly realized how flawed certain aspects of it were and my enjoyment turned into “WTF?!”

Rock of Ages should be renamed “Pebble of Dreams.” It had the potential to be a great, unique title, but ultimately fails at doing so.

 Here’s the rundown:

+ It’s something you’ve never played before

+ Beautifully crafted visuals

+ It’s fun if you can look past the heavily flawed gameplay mechanics. 

- Short

- Poorly executed in nearly every way

- Good intentions, but terrible execution.

-Being a boulder could have been way more fun

Learn more about the RipTen scoring system and what this score means. Visit our review scoring page.

Rock of Ages was developed by ACE Team and published by Atlus and released on August 31st, 2011, for the Xbox LIVE Arcade, PlayStation Network and PC for $9.99.  The copy used for this review was provided to us by the publisher. Campaign was played until completion taking around 3 hours. Other modes where played for an hour due to being flawed out the ass. 

I’m a big fan of the Resident Evil games.  I used to be too afraid to play the first game by myself, and instead had my brother play for me while I watched from under a blanket (I’m a wuss).  As the games progressed and turned more shooter-y than survival horror, they started feeling like they had lost that creepy, “don’t blink” vibe.  This made it an entirely different sort of game, at least for me.  Not to knock the newer games because Resident Evil 4 is undoubtedly one of my favorites of the series – it just felt different.

I had a chance to play Resident Evil: Revelations on the 3DS this weekend at PAX, and combining the playing experience with the footage we’ve already seen makes me feel like a kid again, hiding under that blanket.

The demo started me off as Jill in a room by myself with a handgun.  The game offers you a choice of third person or first person perspective, and I stuck with third person as it feels more Resident Evil-esque to me.  Upon exploring the room, you find some ammo, wander into the bathroom, you find a tub filled with water.  Uh oh.  Do you pull the plug and let the water out?  Of course you do.  After fully expecting something to come charging out at me, I was a little disappointed to just find a screwdriver to open the locked door to the rest of the house.  On the way to the door from the bathroom though, the locked closet on the side of the room swings open and out bursts your very first zombie, which goes down with a few shots to the head from a pistol.

To get out the door, you have to solve a puzzle – an easy puzzle, but still a puzzle, which makes me excited and adds to the evidence that Revelations is hearkening back to the older games.  You explore the rest of the house, occasionally running into zombies and locked doors that you can’t open yet, finding ammo and herbs, and my favorite weapon ever, the shotgun.  Sweet.  I met my untimely demise after creeping through an unexplained hazy ballroom and wandering up winding stairs to the second floor, where I opened a door and two zombies launched themselves at me.  I wasn’t savvy enough to escape them, and only took down one before the other ripped me apart (whoops).

Aiming was accurate thanks to the bumpers, the menu was easily accessible via the touchscreen, and switching weapons was extremely easy by using the D-pad.  The music was appropriately Resident Evil and creepy to the max, and the graphics looked great.  I didn’t use the 3D function for long since I’m not a fan of it, but I tried it out as I was creeping through the hazy ballroom; the effect was immersing and realistic.

If the rest of the game plays this way, and keeps the puzzles and horror elements at the forefront, the franchise will have added a very sweet addition to its lineup.  Resident Evil: Revelations is expected to launch on 3DS sometime in early 2012.


Capcom has revealed the official packshot for Dragon’s Dogma.

Use ability, not dice rolls, to bring down massive beasts your way in this open-world, epic adventure brought to you by the creators of Resident Evil 4 and Devil May Cry 4.

Dragon’s Dogma is set to release sometime in 2012 for Xbox 360 and PS3.

dragons-dogma Dragons_Dogma_PS3-FOB Dragons_Dogma_X360-FOB_jpg_jpgcopy

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